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I should have been posting about this before now, but here it is...


The short sweet version is that we are reaching the end of our project for HVRE 2018. The game is now titled Catopia. It's a mobile AR game. If you are interested in testing for us please fill out this short form so we can send you a link. Testing will be done at your leisure December 1, 2018 through December 15, 2018. https://goo.gl/forms/q4JpVOHRKMBS0wj63


cat eating in AR with cat in real life
mid stages of Catopia

Now here's the nitty gritty...

In January 2018 HVREdev started a new experiment we called "role-play studio." During this experiment we would each perform the role we wanted experience in most for a mock game studio that was to make a mobile AR game within 12 months. Others in the group voiced a desire to get leadership experience, so I stepped back to be the "client" to make room for others to be "project managers" but still be available for feedback. We had as many as 20 people working on the project at one time from around the world, we met online every week, and in the first few months had a demo worthy of entering a competition, Sweden VR . Alas, it proved to be a lot of work and most of the contributors were students or professionals that ran out of time, and we are down to a team of 8 finishing up the project. As the client, I revised the scope to around 20% of what it once was. We removed collecting items using map data, which was sad but needed, and focused on interacting with the cat first, and crafting second to make it more fun. We narrowed our scope to just two levels as a playable demo. If we get enough interest, we plan to continue development as a project for profit using Crowdsourcer.


Now we are reaching the final month and a half. We will be doing our public testing for two weeks in December. Please help us out if you have time. We'd love to get your feedback.


scene from Unity 3d showing Beyond The Frame's first experiment in progress
Beginnings of my next project, Beyond The Frame, in Unity 3D

I just bought a Kinect V2 that I am experimenting with. I have a project in mind that I've started on... I’d like to explore the ideas of the VR CAVE and interactive environments. Using a Kinect, I would like to experiment with creating the experience of a window looking into another world, a single window with an interactive vignette, or perhaps a world that surrounds a player through multiple windows in one space, similar to a VR CAVE. I've decided to do an interactive portrait of a friend as my first experiment. We've already taken some video and photos that I used for sprites in Unity. My next task is to get the Kinect to control the camera. I just need to find a few hours to do some tutorials. When I do I'll update you on what I find.


Cheers,


Shylo

After some research I ordered as many of the parts and pieces as I think I'll need for at least one headset. For today I'm getting to know the accelerometer, and trying to learn how to get data from it. Here's what I'm using today...


From Adafruit:

Misc. Stuff I already have:


Getting the hardware ready for experimentation...

Adafruit does an amazing job of documenting how to use the products they sell, and I'm getting started with the documentation found here for their Flora and sewable 9-DOF Accelerometer/LSM9DS0.

The above image shows how to hook up the accelerometer to the Flora.


You'll also need Micro-B USB cable cable to give it power and load the programming, a good phone charger cable will probably work, my thick data capable / fast charging cable worked, not the thin slow power-only cable. If you want to be sure, buy one of theirs. This is where you plug it in...



https://cdn-shop.adafruit.com/970x728/659-04.jpg

Programming the Flora

I downloaded the library for the LSM9DS0 here...

and installed it using this tutorial...

In the Arduino App, I needed to make sure I had the Adafruit Flora board installed using this tutorial...


I used the "sensorapi" example mentioned in this tutorial, and voila I have accelerometer data.


https://cdn-learn.adafruit.com/assets/assets/000/018/601/medium800/sensors_sensorapi.png?1407181421

I'm going to mess around with this a bit, maybe read up and see if it's better to handle the data on the Arduino side or in the phone. Baby steps...I'm just learning. If you have suggestions or comments feel free to leave them below.


Next time I plan on trying out my Bluefruit...stay tuned.

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